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View Full Version : Wings of the Goddess: Official thread of thievery


Desi
Sep 22 2007, 04:53 PM
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Wings of the Goddess: Release Date Nov. 20th 2007. Activation Date Nov. 22nd 2007.

Official Site: http://www.playonline.com/ff11us/altana/index.html

TGS 07 Trailer: http://dl.square-enix.co.jp/ffxi/DL_US/US_HD.wmv


Story:


Sample Art:

New Monsters:

New Jobs:

Dancer-
http://img.photobucket.com/albums/v733/Marsalis/Dancer1.jpg
Finally, all the guys who were (eagerly?) awaiting, were shown male Artifact Armor for Dancer. It was also revealed that each sex and race will receive their own sets of specific dancing motions.

The AF has the same basic design for males and females, with red and black colors with tights. On a female, the costume looks quite natural, but for males it’s a little hard to swallow. Anyway, there are four different motions to dancing, and each race has their own unique styles and finishing poses.

The Job has a variety of abilities and functions. “Dance” lets you heal party members and endow them with a number of beneficial effects. “Step” is used to enfeeble enemies, and adds an Additional Effect to the Dancer used in conjunction with “Flourish.” All these actions require the consumption of TP to activate. In other words, a Dancer must fight on the front lines, accumulating TP from the enemy.

Within “Dance” there are various moves like Samba, Waltz, and Jig. In the demonstration, we saw Drain Samba absorb HP and Haste Samba grant the effect of Haste. “Step” and “Flourish” are used together as a set. When using “Step,” the Dancer receives the bonus status of “Finishing Move,” and can utilize that condition to perform “Flourish.” All this new terminology is a little tough to take in, but the point is that “Dance” buffs members, “Step” enfeebles enemies, and “Step” is capped with a “Flourish,” allowing a Dancer to adapt their strategies along with the flow of battle.

The effects of “Flourish” range from a Provoke effect, Weapon Skill strengthener, TP conversion, and Skillchain openers. With this variety of effects, Dancer looks to have a great many benefits to front-line attackers.

Scholar-
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Scholars have knowledge of both White and Black magic, as well their own exclusive set of spells. They are not exceptional mages, but rather combine abilities from various schools. Scholars also appear to have some use as a support job to other magic-using classes.

By the way, Scholars will not be hitting anything with books. Their basic abilities are “White Grimoire” and “Black Grimoire.” They function similar to a Samurai’s Hasso and Seigan, in that the Scholar chooses between wielding White Magic and Black Magic, but not both at once. There is no time limit on this ability, so technically you could remain on one set of magic forever.

“White Grimoire” lets one specialize in White Magic by lowering cast times and reducing MP cost. In addition, Healing, Divine, and Enhancing skills are all raised, and unique abilities are unlocked. Conversely, Black Magic spells have their MP cost increased and casting time lengthened. However, you are free to switch back and forth at any time.

With Scholar as a support job, using the Black Grimoire will boost those respective skills, perhaps allowing White Mages to net better results with Drain and Aspir, or land the oft-resisted Paralyze on an enemy.

Scholar brings with it a number of abilities to help one skillfully manipulate magic. There are a set of abilities that can only be used with either the White or Black Grimoire. Similar to a Summoner's Blood Pacts, these abilities are tied to the same recast timer. However, a Scholar has the ability to store up uses of these abilities. For example, say you have an ability with a recast timer of 4 minutes. Normally you would activate it and then have to wait 4 minutes to use it once again. However, a Scholar is able to store up these recasts to a maximum of 3 consecutive activations.

There are also various spells that come unique to Scholar. One allows you to change the designated weather for a target party member. Another causes a great amount of DoT damage. Weather changing magic may not seem like much, but it is great for accommodating preferred spells in battle. Not only does it enhance magic accuracy and damage, but can activate certain pieces of armor.
*Awesome Thread in Progress